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Anno 1701 sunken dragon
Anno 1701 sunken dragon






anno 1701 sunken dragon
  1. #ANNO 1701 SUNKEN DRAGON FULL#
  2. #ANNO 1701 SUNKEN DRAGON SERIES#

That being said, the resulting music is certainly imbued with a feeling of seriousness and gravitas, but hardly sounds authentically medieval. The decision to give the choir a much greater role on the Occidental material was likely made to mirror the game’s mediaeval setting. Driven forward by slightly bland Djembe rhythms, the second main theme is a more repetitive, insisting melodic idea, carried by the violins. This melody turns out to be Anno 1401 first main theme, and the second one is introduced after the music breaks into a rhythmically driven second section that highlights the score’s Arabian, more frantic sounds. The track opens with a memorable, solemn melody for mixed choir, recorded in a very spacious acoustic, which gives the music an indisputably churchly feeling. The two different musical world are showcased and brought together on “When Cultures Meet”.

anno 1701 sunken dragon

#ANNO 1701 SUNKEN DRAGON FULL#

These cues still feature lavish, late-romantic orchestral sounds, but now assign a much greater role to a full choir. But Tilman Sillescu and his team of composers also change the tracks underscoring the European conquerors and settlers. Firstly, as was to be expected, the composers react to the game’s incorporation of Oriental peoples and fill the soundtrack with appropriately Arabian-sounding compositions, which make up about half of the soundtrack’s running time. BodyĪfter the pastoral sounds of Anno 1701 and the colourful orchestrations of Anno 1701: The Sunken Dragon, Dynamedion once more tweak the musical formula for an Anno Soundtrack. This review refers to the 35 minute digital download. A good year later, in June 2010, Ubisoft released a 35 minute version of the Anno 1401 soundtrack on iTunes and Amazon that inexplicably retained the alphabetic playing order. In other words, the compositions on the bonus DVD are ordered alphabetically, with no regards to thematic flow or other musical considerations. Worse still, the tracks were all encoded as 160kbs mp3s, and carried only file names, but no tags. As with many Dynamedion productions, the score was released on the game’s bonus DVD, albeit only about 100 minutes of it. To get their hands on this impressive amount of music though, soundtrack collectors had to put up with some annoyances. The result was one of Dynamedion’s most massive works too: the composing team around lead composer Tilman Sillescu ended up created more than three and a half hours of live orchestral music. Like its predecessors, the game was both a critical and financial success, and went on to garner five German Developer Awards in 2009, including Best German Game and Best Soundtrack.įor the latter, German sound production company Dynamedion was drafted again after its composers had conceived distinct soundworlds for Anno 1701 and Anno 1701: The Sunken Dragon. The main change to the game mechanics came through the option to settle both Occident and Orient, which gave players the chance to control two different peoples, each with their own buildings, units, and requirements. The basic concept of the game remained the same as in previous titles: depart with your fleet of ships to new lands and colonise them by building new towns on these islands.

#ANNO 1701 SUNKEN DRAGON SERIES#

The enormously successful (at least in Germany) RTS series of Anno titles continued in 2009 with Anno 1404.








Anno 1701 sunken dragon